A free, read-only external CS2 tool built with C++, using DMA hardware via FPGA devices. ESP, Web Radar, Grenade Helper — zero data upload, no telemetry. Actively maintained with continuous updates and bug fixes.
Full-featured read-only external ESP system with DMA hardware optimization, designed for minimal latency and maximum stability.
Box, Bone, Health/Armor Bars, Weapon, Distance, Player Name, Eye Ray, Snaplines, Head Dot, Text Outline, Safe Zone — fully customizable.
Weapon name, weapon icons (weapons.ttf glyph), ammo count (XX/YY) with low-ammo warning. Option to hide knife icons.
Player flags (Blind/Scoped/Defusing/Kit/Money), bar value labels, spectator list with team color & mode, ESP preview window.
Planted/Carried/Dropped/Defusing status. Draggable on-screen C4 countdown with defuse progress bar and kit detection.
In-flight nades with explosion radius. World timers for smokes/infernos/decoys. Dropped-weapon ESP with category filter.
Ripple animation at enemy position on weapon fire. Movement pulse circle (excludes silent walk).
VPK map geometry BVH ray occlusion check. ESP elements two-color by visibility (visible vs hidden behind walls).
4 crosshair styles (Cross/Dot/Circle/Cross+Dot), enemy color change. Crosshair safe-zone cutout (circle/square, per-element).
Embedded WebSocket server. LAN access + Cloudflare tunnel. QR code, per-map calibration, team/spectator panels, advisory & bomb escape arrow.
Per-map preset throw positions with real-time direction arrow & distance. Record, edit, delete custom positions. Flash/smoke/HE/molotov.
Scatter batch reads, on-demand fields, tiered entity caching, zero-copy snapshot, quintic interpolation, 500Hz CameraWorker thread.
Player-count health check, tiered DMA refresh, adaptive shard discovery, crash handler (.log+.dmp), troubleshoot tool, performance monitor.
Real gameplay captures demonstrating the tool's ESP, radar, and grenade helper capabilities.
Clean separation of concerns with lock-free rendering and sub-frame data latency.
The open-source version is read-only DMA. The following advanced features are implemented via KMBox and similar hardware and are not open-sourced.
FOV circle, smoothing, bone selection (Head/Neck/Chest/Pelvis), visibility check, bone fallback, 6 weapon-class configs.
Auto-fire with always/hold mode, delay, jitter, and hold duration control.
Magnetic assist — pure auto or hold, FOV, smoothing, 6 weapon-class specific configs.
Auto recoil control with predicted landing-point visualization. Intensity auto-calculated from sensitivity.
KMBox NET / KMBox NET+ / KMBox B Pro / MAKCU device integration.
Safe / Competitive / Stealth one-click presets, plus velocity prediction and FOV circle visualization.
Download the release package and start using immediately — no build required.
Go to the Releases page and download CS2-DMA-Release.zip.
Ensure your DMA hardware is properly connected to the secondary machine.
Open Counter-Strike 2 and join a match on the gaming machine.
The program automatically initializes DMA, searches for the game process, and starts rendering ESP.
Toggle features on/off. Configure Visuals, Radar, Grenade Helper, Settings, and Config profiles.
Open source, MIT licensed, and actively maintained. Star the repo to support continued development!